
Overview of my design work at Noice
▪️ Team
Product manager
UX Designer (me)
Mobile developers
▪️ Context
Noice is a live-streaming platform for gamers that transforms passive viewing into an interactive experience. It features a card game that lets you predict actions in real-time while enjoying content from your favorite creators.
▪️ Problem
Enhancing Mobile User Experience to Support Growth
With ~50% of our users accessing the product via mobile, it became clear that the responsive web experience wasn’t meeting their needs. As the user base grew, we prioritized delivering a seamless, native app experience that met expectations and aligned with familiar mobile patterns.
▪️ My role
I was responsible for the end-to-end iOS app experience, bringing the desktop experience to life on mobile. While working closely with the Product Manager, engineers and designers, I designed the app's navigation, content discovery, subscription features, and notifications.
Conceptualisation • Competitor analysis • User flows and structure • UI and micro-interactions • Prototyping (flows and interactions) • Dev handoff
▪️ Links
The mobile app is available in the Apple App Store
Discovery
Discovery page
The page is designed to help viewers discover new creators and games, boost creator visibility, and highlight game specific moments that users want to engage with. I worked closely with product manager, engineers, designers and marketing to define the feature strategy, ensuring it enables users to quickly find and watch live streams while engaging with creators.
Monetization
Subscriptions
I designed the end-to-end flow for subscriptions, enabling loyal viewers to support their favorite creators. The Sub and Sub Gifting feature is one of the most significant methods for creators to monetize their content.
Design System